- 2.1. Table Definitions
- 2.2. Challenge Objects
Figure 1. 9 Coloured cubes (3 blue, 2 red, 2 green and 2 yellow cubes).
MY NAME IS ARAVIND RAJ.I LOVE TO LISTEN SONGS.I LIKE TO PLAY KEYBOARD AND PIANO.
Sunday, 2 August 2015
robotik my life
- Regulations concerning the robot:
- The maximum dimensions of the robot before it starts the mission must be within 250mm X 250mm X 250mm. After the robot starts, the dimensions of the robot are not restricted.
- Except for special designations in competition rules, the amount of motors and sensors used during the competition are not restricted.
- Teams are allowed to use only one controller (NXT/EV3).
- Except for special designations in competition rules, any action or movement deemed as interference or assistance to the team while the robot is functioning is disallowed. Violation of this rule may result in disqualification from the competition.
- Use of radio communication, remote control and wire control systems to control the robot is not allowed. Violation of this rule may result in immediate disqualification of the team from the competition.
- The Bluetooth™ and Wi-Fi function of the NXT/EV3 Intelligent Brick must be switched off.
- Regulations on the competition event:
- The competition consists of 2 rounds.
- Assembly time for Round 1 is 120 minutes and maintenance time for Round 2 is 30 minutes.
- Contestants can only start to assemble, program and test their robots after the announcement of the tournament. Teams must place robots in their designated inspection area when assembly or maintenance time ends, after which the judges will assess if the robots conform to all regulations. Upon successful inspection the robots will be allowed to compete.
- Scores are calculated by the judges after each match. The contestants must sign the score sheet after each match.
- Contestants should take good care of their robots to avoid malfunction. If programs cannot be downloaded to the robot due to ill-safekeeping, accidental bumping, falling or other causes, assembly time or maintenance time will not be extended.
- If a violation is found at the inspection, the judge will give the team 3 minutes to correct the violation but the contestant is not allowed to add any parts, nor download any program. If the violation is not corrected during the time given, teams will not be allowed to compete.
- When assembly time is over, neither modification (for example, downloading programs, changing batteries) of robot, nor request for time-out is allowed. In the case of a robot breaking down accidentally, the contestant may be given maintenance time by the judges but the contestant is not allowed to add any parts, nor download any program.
- The ranking of team is decided by their best score of a round. If competing teams acquire the same points, the ranking will be decided by consistency of performance by examining which team achieved the next highest score during previous rounds. If teams still remain tied, the ranking will be determined by the time recorded of their best rounds.
- Regulations on the playing field:
- Teams must assemble their robots in the area (each team has its own area) designated by the tournament. Only the contestants, NRC organising committee staff and special personnel are allowed to enter the competition area.
- All models and playing fields are according to the standard provided by the tournament on the competition day.
- As you build and program, keep in mind that our
organizers make every effort to ensure that all fields are correct and
identical, but you should always expect some variability, such as:
- Variety in lighting conditions
- Judge’s shadow on the field
- Judges will walk around the field during judging
- Texture/bumps under the mat
- Waviness in the mat itself – at many tournaments, it is possible for the mats to be rolled out in time to lose their waviness. Location and severity of waviness varies. It is very important to consider this while designing.
robotik rules
General Guidelines
- A school team should comprise of 2 or 3 students and 1 teacher.
- A participant may only participate in ONE category.
- Each school can send a maximum of 5 teams for each category.
- All rules and regulations are subject to change without prior notice.
Competition Categories & Age Groups
1. Regular Category
Category | Date of Birth | Event | Action |
Primary School | 1 Jan 2003 – 31 Dec 2008 | PEARL DIVING | View Details |
Lower Secondary | 1 Jan 2000 – 31 Dec 2002 | TREASURE HUNT | View Details |
Upper Secondary | 1 Jan 1996 – 31 Dec 1999 | MOUNTAINEERING | View Details |
2. Open Category
Category | Date of Birth | Theme | Action |
Primary School | 1 Jan 2003 – 31 Dec 2008 | Robots Explorers | View Details |
Lower Secondary | 1 Jan 2000 – 31 Dec 2002 | ||
Upper Secondary | 1 Jan 1996 – 31 Dec 1999 |
3. GEN II Football
Category | Date of Birth | Theme | Action |
Primary School & Secondary School |
1 Jan 1996 – 31 Dec 2005 | GEN II Football | View Details |
General Rules – Regular Category
- The competition rules of the National Robotics Competition are constituted by the organizing committee of the National Robotics Competition ("the tournament" for short in the following paragraphs), and they apply to the tournament.
- Regulations on materials used:
- Except for special designations in competition rules, materials used by the teams to assemble their robots must be from 9797 LEGO® MINDSTORMS® Education Base Set, 9695 LEGO® MINDSTORMS® Education Resource Set, 9648 Education Resource Set, 9794 LMFS Team Challenge Set (Non-Electronic parts only), 9649 Technology Resource Set, 45544 LEGO® MINDSTORMS® Education EV3 Core Set, and 45560 LEGO® MINDSTORMS® Education EV3 Expansion Set. The shape of materials used must be exactly the same. The colour may differ from the original.
- Teams should prepare and bring all the equipment (software, portable computers, batteries, extension wires, etc.) that they need during the tournament.
- Teams should bring enough spare parts. In the event of accidents or equipment malfunction, the tournament are not responsible for any maintenance and replacement of equipment.
- Mentors are not allowed to enter the quarantine area and give instruction or guidance to their teams during assembly time.
- Teams are allowed to bring only one NXT/EV3 controller into the quarantine area.
- Batteries used during the competition can be 6 pieces of AA batteries or lithium batteries of LEGO® MINDSTORMS® NXT/EV3. Other power supply devices which are not authorised by the organisers are not allowed to be used.
- All the parts for the robot should be in the initial states (not pre-built) when the assembling time starts. For example, a tire cannot be put on a wheel until the assembling time begins.
- Contestants may not refer to any instruction sheets/guides in any form including written, illustrated or pictorial.
- Teams are allowed to pre-program the robot or store the program in the laptop before the competition.
- No screws, glues or tapes are to be used to fasten any components of the robot. Non-compliance with this rule may result in disqualification from the competition.
- The control software must be either ROBOLAB, LEGO® MINDSTORMS® Education NXT/EV3 software or LabView. See table below for NRC eligible software for Regular Category :
Category ROBOLAB NXT Software EV3 Software LabView Primary school - PEARL DIVING ✓ ✓ ✓ ✖ Lower Secondary - TREASURE HUNT ✓ ✓ ✓ ✖ Upper Secondary - MOUNTAINEERING ✓ ✓ ✓ ✓ - The motors and sensors for the robot are supplied by LEGO® MINDSTORMS® Education and HiTechnic. Any other products are not allowed. Modification of any original parts, for example, NXT/EV3 Intelligent Brick, motors, sensors, etc is not allowed. Violation of this rule may result in disqualification.
- See table below for NRC eligible sensors and motors for Regular Category:
prabhupada
Abhay Charanaravinda Bhaktivedanta Swami Prabhupada (Bengali: Abhoy Charonarobindo Bhoktibedanto Swamy Probhupad; Sanskrit: अभय चरणारविन्द भक्तिवेदान्त स्वामी प्रभुपाद, IAST: abhaya-caraṇāravinda bhakti-vedānta svāmī prabhupāda; 1 September 1896 – 14 November 1977) was a Gaudiya Vaishnava spiritual teacher (guru) and the founder preceptor (acharya) of the International Society for Krishna Consciousness[1] (ISKCON), commonly known as the "Hare Krishna Movement".[2] His mission was to propagate Gaudiya Vaishnavism, a school of Vaishnavite Hinduism that had been taught to him by his guru, Bhaktisiddhanta Sarasvati, throughout the world.[3] Born Abhay Charan De in Calcutta, he was educated at the prestigious local Scottish Church College.[4] Before adopting the life of a pious renunciant (vanaprastha) in 1950,[5] he was married with children and owned a small pharmaceutical business.[6][7]
In 1959 he took a vow of renunciation (sannyasa) and started writing commentaries on Vaishnava scriptures.[8] In his later years, as a traveling Vaishnava monk, he became an influential communicator of Gaudiya Vaishnava theology to India and specifically to the West through his leadership of ISKCON, founded in 1966.[3][9] As the founder of ISKCON, he "emerged as a major figure of the Western counterculture, initiating thousands of young Americans."[10] Despite attacks from anti-cult groups, he received a favorable welcome from many religious scholars, such as J. Stillson Judah, Harvey Cox, Larry Shinn and Thomas Hopkins, who praised Bhaktivedanta Swami's translations and defended the group against distorted media images and misinterpretations.[11] In respect to his achievements, religious leaders from other Gaudiya Vaishnava movements have also given him credit.[12]
He has been described as a charismatic leader, in the sense used by sociologist Max Weber, as he was successful in acquiring followers in the United States, Europe, India and elsewhere.[13][14][15] CNN cites him on their Top-10 list of "wildly successful people".[16] After his death in 1977, ISKCON, the society he founded based on a type of Hindu Krishnaism using the Bhagavata Purana as a central scripture, continued to grow and is respected in India, though there have been disputes about leadership among his followers.[17][18] In February 2014, ISKCON's news agency reported to have reached a milestone of distributing over half a billion books authored by Bhaktivedanta Swami Prabhupada, since 1965.[19]
In 1959 he took a vow of renunciation (sannyasa) and started writing commentaries on Vaishnava scriptures.[8] In his later years, as a traveling Vaishnava monk, he became an influential communicator of Gaudiya Vaishnava theology to India and specifically to the West through his leadership of ISKCON, founded in 1966.[3][9] As the founder of ISKCON, he "emerged as a major figure of the Western counterculture, initiating thousands of young Americans."[10] Despite attacks from anti-cult groups, he received a favorable welcome from many religious scholars, such as J. Stillson Judah, Harvey Cox, Larry Shinn and Thomas Hopkins, who praised Bhaktivedanta Swami's translations and defended the group against distorted media images and misinterpretations.[11] In respect to his achievements, religious leaders from other Gaudiya Vaishnava movements have also given him credit.[12]
He has been described as a charismatic leader, in the sense used by sociologist Max Weber, as he was successful in acquiring followers in the United States, Europe, India and elsewhere.[13][14][15] CNN cites him on their Top-10 list of "wildly successful people".[16] After his death in 1977, ISKCON, the society he founded based on a type of Hindu Krishnaism using the Bhagavata Purana as a central scripture, continued to grow and is respected in India, though there have been disputes about leadership among his followers.[17][18] In February 2014, ISKCON's news agency reported to have reached a milestone of distributing over half a billion books authored by Bhaktivedanta Swami Prabhupada, since 1965.[19]
krishna
Krishna [1](/ˈkrɪʃnə/; Sanskrit: कृष्ण, Kṛṣṇa in IAST, pronounced [ˈkr̩ʂɳə] ( listen)) is considered the supreme deity, worshipped across many traditions of Hinduism in a variety of different perspectives. Krishna is recognized as the eighth incarnation (avatar) of Lord Vishnu, and one and the same as Lord Vishnu one of the trimurti and as the supreme god in his own right. Krishna is the principal protagonist with Arjuna in the Bhagavad Gita also known as the Song of God, which depicts the conversation between the Royal Prince Arjuna
and Krishna during the great battle of Kurukshetra 5000 years ago where
Arjuna discovers that Krishna is God and then comprehends his nature
and will for him and for mankind. In present age Krishna is one of the
most widely revered and most popular of all Indian divinities.[2]
Krishna is often described and portrayed as an infant eating butter, a young boy playing a flute as in the Bhagavata Purana,[3] or as an elder giving direction and guidance as in the Bhagavad Gita.[4] The stories of Krishna appear across a broad spectrum of Hindu philosophical and theological traditions.[5] They portray him in various perspectives: a god-child, a prankster, a model lover, a divine hero, and the Supreme Being.[6] The principal scriptures discussing Krishna's story are the Mahabharata, the Harivamsa, the Bhagavata Purana, and the Vishnu Purana.
Krishna's disappearance marks the end of Dvapara Yuga and the start of Kali Yuga (present age), which is dated to February 17/18, 3102 BCE.[7] Worship of the deity Krishna, either in the form of deity Krishna or in the form of Vasudeva, Bala Krishna or Gopala can be traced to as early as 4th century BC.[8][9] Worship of Krishna as Svayam Bhagavan, or the supreme being, known as Krishnaism, arose in the Middle Ages in the context of the Bhakti movement. From the 10th century AD, Krishna became a favourite subject in performing arts and regional traditions of devotion developed for forms of Krishna such as Jagannatha in Odisha, Vithoba in Maharashtra and Shrinathji in Rajasthan. Since the 1960s the worship of Krishna has also spread in the Western world, largely due to the International Society for Krishna Consciousness.[10]
Krishna is often described and portrayed as an infant eating butter, a young boy playing a flute as in the Bhagavata Purana,[3] or as an elder giving direction and guidance as in the Bhagavad Gita.[4] The stories of Krishna appear across a broad spectrum of Hindu philosophical and theological traditions.[5] They portray him in various perspectives: a god-child, a prankster, a model lover, a divine hero, and the Supreme Being.[6] The principal scriptures discussing Krishna's story are the Mahabharata, the Harivamsa, the Bhagavata Purana, and the Vishnu Purana.
Krishna's disappearance marks the end of Dvapara Yuga and the start of Kali Yuga (present age), which is dated to February 17/18, 3102 BCE.[7] Worship of the deity Krishna, either in the form of deity Krishna or in the form of Vasudeva, Bala Krishna or Gopala can be traced to as early as 4th century BC.[8][9] Worship of Krishna as Svayam Bhagavan, or the supreme being, known as Krishnaism, arose in the Middle Ages in the context of the Bhakti movement. From the 10th century AD, Krishna became a favourite subject in performing arts and regional traditions of devotion developed for forms of Krishna such as Jagannatha in Odisha, Vithoba in Maharashtra and Shrinathji in Rajasthan. Since the 1960s the worship of Krishna has also spread in the Western world, largely due to the International Society for Krishna Consciousness.[10]
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